| Day One, May 17, 2012 |
Keynote Inspiring Virtuality in 2022Randy Hinrichs CEO, 2B3D
Inspiring Virtuality in 2022 (Part 1) Inspiring Virtuality in 2022 (Part 2)
The 3D World Wide Web is everywhere, popping its giga-heads up into almost every IP based device. As digital globals, we are immersed in the data and the data is us . Our digital self, the avatar, commonly engages in business meetings, simulations, learning, and stories. We co-create, we share, we imagine. Our avatars are immersed and commonly self observe, using AI and Artificial-Life to track behavior and reinforce the experience. To clinch the direction we're going in, research is chronicling empirical evidence through active investigation. In this keynote, Hinrichs envisions and welcomes you to visualize together. He inquires about possible directions -- augmented holodecks, game based operating systems, biologically inspired performance, ubiquity? He will set our mission to inspire the momentum of virtuality, and debate the integration of mind, body and the environment into the immersive 3D Metaverse. |
Keynote The Future of Virtual CharactersJesse Schell Carnegie Mellon University
The Future of Virtual Characters (Part 1) The Future of Virtual Characters (Part 2) |
Keynote Mind, Brain and Virtual RealityJames Blascovich University of California, Santa Barbara
Arguably, the concept that is referred to today as “virtual reality” is as old as humanity itself. Humans are predisposed to psychological travel between physical and virtual worlds and have invented many ingenious virtual reality technologies to do so. The latest advances include digital immersive VR technologies, which allow "face-to-face" social interaction in three-dimensional settings via purposively crafted digital avatars. Conceptual and philosophical issues with a focus on a structural model of social influence within virtual environments and illustrative experiments will be discussed. |
Panel The Future of Health Applications in Virtual Worlds: Challenges, Solutions, and Convergence
This panel of experts will discuss challenges and obstacles to wider adoption of virtual worlds in health care and discuss strategies, successes and obstacles in implementation.
Moderated by Kevin Holloway, T2 Project Army
Panelists: Dick Dillon - Innovaision, LLC Ann Massey - Indiana University Susan Persky - National Institute of Health
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| Day Two , May 18, 2012 |
Keynote National Training Education Resource (NTER): A virtual worlds integration framework to spark real change in enterprise and government learningMichelle Fox Department of Energy
NTER is an open source ecosystem for online training and education. It's an interagency effort to fundamentally improve the way online learning is created, improved and distributed across the federal, commercial and academic space. This session will introduce NTER and explain its strategic importance and how your agency can leverage this investment and become involved with the ongoing development.
NTER seeks to address: the integration of games and virtual worlds with learning management systems. The results: a robust hub for the creation of highly interactive and immersive courses (without incurring the traditional costs); search and discovery of content across organizational boundaries (without a traditional repository model or restrictive standards); and tools to encourage continuous improvement of courseware.
The session will also provide you a roadmap for how your agency can become engaged in the future of learning through NTER.
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Panel The Military Open Simulator Enterprise Strategy: Rationale and Use Cases
The Military Open Simulator Enterprise Strategy (MOSES) is an experiment designed to test the limits of 100% open source software designed to re-create the stable Second Life(r) experience. The primary goal is to determine if MOSES can be placed on a private network, behind a firewall, and completely disconnected from the Internet. MOSES is hosted at the U.S. Army Research Lab Simulation & Training Technology Center in Orlando, Fl. It is installed on US Army servers and maintained by the Army. It is connected to a commercial network so that users access it from the open Internet. The barriers to entry have been lowered so that anyone can access it (with proper permissions) from anywhere. This mixed-media event will have participants presenting their rationale and use cases. The panelists will discuss distance learning opportunities, teaching from within the open simulator environment, implementation of learning material, and barriers to entry.
Moderated by - Douglas Maxwell
Panelists: Stephen Aguiar - Naval Undersea Warfare Center Dr. Kay McLennan - Tulane University Dr. Andy Stricker - Air Education Training Command Dr. Robert Daniel - George Washington University |
Panel Developing and Deploying Learning in Virtual Worlds
As organizations and their projects have come to operate through virtual teams globally dispersed, the need to have staff who are adept at collaboration in virtual world environments is increasing. This has made it incumbent upon educators preparing students for life in organizational environments of the future to impart skills and experiences that will serve as preparation for that. This panel will report on the experience of higher education in virtual worlds, including: locating and collaborating with other organizations and individuals using this interface; virtual demonstrations and interactive simulations and associated team building; and the development of interdisciplinary, problem-solving strategies using a virtual world platform.
Moderator/Panel Member - Charles Wankel - St. John's University
Panelists: Irena Bojanova - University of Maryland ,University College Reneta D. Lanisquot - New York City College of Technology
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Panel Security in Virtual Worlds: Can I trust on your Avatar?
As with many technologies, the rate of adoption of virtual worlds has outpaced the rate that effective controls have been developed to protect both users and the virtual environments themselves. How do we validate Virtual Worlds identities when the consequences of reliance are great? For example, attending class in a VW implies reliance on the content delivered by the professor/avatar. We pay money for the privilege. How do we know that the content delivered is sound? More profound circumstances can be imagined. New validation paradigms are needed.
Moderated by Dr. Barbara Endicott-Popovsky - University of Washington
Panelists: Dr. Jim Blascovich - University of California, Santa Barbara Scott David, J.D. - K&L Gates Randy Sabett, J.D. - ZwillGen PLLC |

