FCVW2012 Videos

 

Keynote

Inspiring Virtuality in 2022

Randy Hinrichs

CEO, 2B3D

 

Inspiring Virtuality in 2022 (Part 1)

Inspiring Virtuality in 2022 (Part 2)

 

The 3D World Wide Web is everywhere, popping its giga-heads up into almost every IP based device.  As digital globals, we are immersed in the data and the data is us .  Our digital self, the avatar, commonly engages in business meetings, simulations, learning, and stories.  We co-create, we share, we imagine. Our avatars are immersed and commonly self observe, using AI and Artificial-Life to track behavior and reinforce the experience.  To clinch the direction we're going in, research is chronicling empirical evidence through active investigation.  In this keynote, Hinrichs envisions and welcomes you to visualize together.  He inquires about possible directions  -- augmented holodecks, game based operating systems, biologically inspired performance, ubiquity? He will set our mission to inspire the momentum of virtuality, and debate the integration of mind, body and the environment into the immersive 3D Metaverse.  

Keynote

The Future of Virtual Characters

Jesse Schell

Carnegie Mellon University

 

The Future of Virtual Characters (Part 1)

The Future of Virtual Characters (Part 2)

The strongest bridge that connects the future of virtual worlds and the future of videogames may be the characters that we will interact with. In this talk, Jesse Schell will detail ten different technologies that are shaping the future of virtual characters. While these will manifest first in videogames, which are the cutting edge of all simulation technology, they will rapidly transform the way we interact with all digital technology for hundreds of years into the future.

Keynote

Mind, Brain and Virtual Reality

James Blascovich

University of California, Santa Barbara

 

Arguably, the concept that is referred to today as “virtual reality” is as old as humanity itself. Humans are predisposed to psychological travel between physical and virtual worlds and have invented many ingenious virtual reality technologies to do so. The latest advances include digital immersive VR technologies, which allow "face-to-face" social interaction in three-dimensional settings via purposively crafted digital avatars. Conceptual and philosophical issues with a focus on a structural model of social influence within virtual environments and illustrative experiments will be discussed.

Panel

The Future of Health Applications in Virtual Worlds: Challenges, Solutions, and Convergence

 

Video

 

This panel of experts will discuss challenges and obstacles to wider adoption of virtual worlds in health care and discuss strategies, successes and obstacles in implementation.

 

Moderated by Kevin Holloway, T2 Project Army

 

Panelists:

Dick Dillon - Innovaision, LLC

Ann Massey - Indiana University

Susan Persky - National Institute of Health

 

 

 

Keynote

National Training Education Resource (NTER): A virtual worlds integration framework to spark real change in enterprise and government learning

Michelle Fox

Department of Energy

 

Video

 

NTER is an open source ecosystem for online training and education. It's an interagency effort to fundamentally improve the way online learning is created, improved and distributed across the federal, commercial and academic space. This session will introduce NTER and explain its strategic importance and how your agency can leverage this investment and become involved with the ongoing development.

 

NTER seeks to address: the integration of games and virtual worlds with learning management systems. The results: a robust hub for the creation of highly interactive and immersive courses (without incurring the traditional costs); search and discovery of content across organizational boundaries (without a traditional repository model or restrictive standards); and tools to encourage continuous improvement of courseware.  

 

The session will also provide you a roadmap for how your agency can become engaged in the future of learning through NTER.

 

Panel

The Military Open Simulator Enterprise Strategy: Rationale and Use Cases

 

Video

 

The Military Open Simulator Enterprise Strategy (MOSES) is an experiment designed to test the limits of 100% open source software designed to re-create the stable Second Life(r) experience. The primary goal is to determine if MOSES can be placed on a private network, behind a firewall, and completely disconnected from the Internet. MOSES is hosted at the U.S. Army Research Lab Simulation & Training Technology Center in Orlando, Fl. It is installed on US Army servers and maintained by the Army. It is connected to a commercial network so that users access it from the open Internet. The barriers to entry have been lowered so that anyone can access it (with proper permissions) from anywhere.

This mixed-media event will have participants presenting their rationale and use cases. The panelists will discuss distance learning opportunities, teaching from within the open simulator environment, implementation of learning material, and barriers to entry.

 

Moderated by - Douglas Maxwell

 

Panelists:

Stephen Aguiar - Naval Undersea Warfare Center

Dr. Kay McLennan - Tulane University

Dr. Andy Stricker - Air Education Training Command

Dr. Robert Daniel - George Washington University

Panel

Developing and Deploying Learning in Virtual Worlds

 

Video

 

As organizations and their projects have come to operate through virtual teams globally dispersed, the need to have staff who are adept at collaboration in virtual world environments is increasing. This has made it incumbent upon educators preparing students for life in organizational environments of the future to impart skills and experiences that will serve as preparation for that. This panel will report on the experience of higher education in virtual worlds, including: locating and collaborating with other organizations and individuals using this interface; virtual demonstrations and interactive simulations and associated team building; and the development of interdisciplinary, problem-solving strategies using a virtual world platform.

 

Moderator/Panel Member - Charles Wankel - St. John's University

 

Panelists:

Irena Bojanova - University of Maryland ,University College

Reneta D. Lanisquot - New York City College of Technology

 

Panel

Security in Virtual Worlds: Can I trust on your Avatar?

 

As with many technologies, the rate of adoption of virtual worlds has outpaced the rate that effective controls have been developed to protect both users and the virtual environments themselves. How do we validate Virtual Worlds identities when the consequences of reliance are great? For example, attending class in a VW implies reliance on the content delivered by the professor/avatar. We pay money for the privilege. How do we know that the content delivered is sound? More profound circumstances can be imagined. New validation paradigms are needed.

 

Moderated by Dr. Barbara Endicott-Popovsky - University of Washington

 

Panelists:

Dr. Jim Blascovich - University of California, Santa Barbara

Scott David, J.D. - K&L Gates

Randy Sabett, J.D. - ZwillGen PLLC

 

 



 

 

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