Changes in the Nature of Warfare
NOW FUTURE
Manned Systems Unmanned Systems
Military Development Commercial Development
Hardware Intensive Software Intensive
Service Centric Joint Centric
U.S. Capability Coalition Capability
Common Global Enemy Unique Regional Enemies
Attrition Based War Leveraged Based War
Time Insensitive Targets Extreme Time Sensitive Targets
Surface Targets Underground/Underwater Targets
Airborne Targets Space Targets
Electronic Warfare Information Operations
Time To Get Ready Fight With What You Got
Fight in Front of You Fight in Multiple Dimensions
Maneuver Warfare Urban Warfare
Logistics is Key Reliability & Sustainability is Key
Just in Case Just in Time
Requirements 80 / 20 Rule
Structural Kill Functional Kill
Military Support Contractor Support
Forward Deployed Reach Back