Changes in the
Nature of Warfare
NOW FUTURE
Manned
Systems Unmanned
Systems
Military
Development Commercial
Development
Hardware
Intensive Software
Intensive
Service
Centric Joint Centric
U.S.
Capability Coalition
Capability
Common
Global Enemy Unique Regional
Enemies
Attrition
Based War Leveraged Based
War
Time
Insensitive Targets Extreme
Time Sensitive Targets
Surface
Targets Underground/Underwater
Targets
Airborne
Targets Space Targets
Electronic
Warfare Information
Operations
Time
To Get Ready Fight With What
You Got
Fight
in Front of You Fight in
Multiple Dimensions
Maneuver
Warfare Urban Warfare
Logistics
is Key Reliability &
Sustainability is Key
Just
in Case Just in Time
Requirements 80 / 20 Rule
Structural
Kill Functional Kill
Military
Support Contractor
Support
Forward
Deployed Reach Back