|
Agenda - April 23-25, 2008
Federal Virtual Worlds Expo: Implementing the Future
Wednesday, April 23 - Preconference Workshops |
8:30- 9:00 |
Registration |
9:00-12:00 |
|
12:30-1:00 |
Registration |
1:00-4:00 |
First Steps in Second Life—Sue Singer & John Lester
Advanced Second Life—Aimee Weber |
Thursday, April 24 |
7:30- 9:00 |
Registration and Continental Breakfast |
8:30- 8:45 |
Room 155 (Live Stream)
Welcome, Paulette Robinson—NDU/IRMC
Opening Remarks, Robert Childs—NDU/IRMC
|
8:45- 9:45 |
Room 155 (Live Stream)
Keynote: Larry Johnson—New Media Consortium-NMC
Thru the Looking Glass: Why virtual worlds matter, where they are heading,
and why we are all here
What is it about virtual worlds that has fueled the tremendous interest we are
seeing through them in education, in government, NGOs, and the commercial sector? Are they a harbringer of the 3D web as some say? Are they games? What is the essential new thing here that is causing such interest? In these remarks, Johnson will share what he has learnt from the extensive NMC Virtual Worlds project portfolio. He will consider the distinctive attributes of a number of platforms as well as look at meta trends that are unfolding in the virtual worlds arena. Using all of these components, he will frame a discussion about what we can expect in the coming 2-3 years, and why gatherings like this are so critical at this point in the evolution of virtual worlds. |
9:45-10:15 |
Break/Vendors
|
10:15-11:30 |
| EDUCATION |
Room 155 (Live Stream)
1a Maj Gen Erwin Lessel—USAF
On Learning: The Future of Air Force Education and Training
(link to white paper can be found at: http://www.aetc.af.mil/library/whitepaper.asp)
View video archive - part1 (122.4MB)
View video archive - part2 (14.4MB)
1b Col. Bart Howard—Army Cancelled
Utility of Public Virtual Worlds and the US Army
The essence of the Army has always been people. Virtual world 3D internet is an emerging technology that will potentially revolutionalize the way we work, play, create and interact. Leaders need to become familiar with its capabilities, shrug off cultural bias, and think creatively about its potential. The time is right for us to explore this technology and gain an understanding of how it can be used to improve the ability for people to reach their full potential.
|
Room 196
2a Jeanne Holm—NASA
Exploring the Heavens on Earth
NASA's work in virtual worlds holds at its heart the very promise of "virtual" worlds--to be able to walk on another planet without leaving this one. This presentation will focus on both the strategic directions as well as implementation choices and results we are seeing from our work in this area. Of particular emphasis will be the mature regions we have built out in Second Life, both in collaboration with others and for our own internal engineering needs. Come to find more about realizing the promise of virtual worlds in directly supporting the missions of an organization, as well as the excitement of allowing anyone to become an astronaut.
2b Daniel Laughlin—NASA
Playing and Learning with NASA
This presentation will highlight the educational theory behind NASA's use of immersive synthetic environments as educational media. It addresses NASA's current activities including plans for a NASA-based massively multiplayer online learning game.
|
Room 103
3a Glenn Strahs—DOE/Jim Rapp--Cyberstrategies
Department of Energy: Solar Energy in a Virtual World
View .ppt presentation (3.7MB)
This presentation will demonstrate the use of virtual worlds to enable the U.S. Department of Energy (DOE) to engage in solar energy related technology prototyping, consumer-professional education, and collaboration as a means to both publicly and internally carry out its mission. A virtual rendition of a Solar Decathlon home will be visited where discussion will take place on how virtual worlds can play a role in Solar Decathlon 2009 http://www.solardecathlon.org/, as well as joint U.S.- Spain collaboration in anticipation of Solar Decathlon Europe 2010 http://www.energy.gov/news/5645.htm
3b Mary Lou Maher / Willim S. Bainbridge—NSF
Doing and Exploring Scientific Research in Second Life
Second Life provides an opportunity to explore the role of virtual worlds in evaluating, managing, directing, implementing, and communicating scientific research in a virtual world. In 2007, as a grass roots exploration, the Intelligent and Information Systems Division (IIS) at NSF designed a research area for selected research topics in Human Centered Computing. The idea is to provide a place in which people can experience some of the research topics as avatars interacting with 3D objects and other avatars. An experience in Second Life complements image and text presentations of research topics by simulating some aspect of the product of the research in a community environment.
|
Room 187
4a Sven Brueckner—New Vectors and Allison Brueckner, M.I.S.—cAliCo
Virtual Worlds for Immersive Information Management and Collaboration Support
The presentation addresses how virtual worlds in general and Second Life (SL) in particular provide baseline infrastructure support for immersive information management and collaboration. The presenters will demonstrate how virtual worlds may supply an immersive informative space as a surrogate form to the traditional physical environment with meeting spaces and domain replication. They will also provide data based on information gathered within Second Life and statistics from other virtual worlds (e.g., There.com, Whyville, ViOS, ActiveWorlds, Entropia Universe, Utherverse (Redlight Center & more), Openlife Grid) and compare the features and how they might serve different government bodies effectively or not.
4b Ken Hudson—Loyalist College
Loyalist College in Second Life: Applied Training Strategies in Virtual Worlds
View .ppt presentation (3.4MB)
Loyalist College in Second Life: Applied Training Strategies in Virtual Worlds Canada's Loyalist College is a leader in designing and developing virtual world experiences that enhance educational opportunities. One such experience had Justice Studies students participating in a Canadian border simulation, enabling them to practice their future job roles in a true to life environment. Drawing on examples from this, and other Second Life projects, Ken Hudson will illustrate the effectiveness and potentialities of virtual worlds for applied training in an academic context.
|
| SECURITY |
Hopper Auditorium (Record Stream)
5 Security in Virtual Worlds Panel
Rocky Young—IRM College (chair)
Are you SecURE you're ready to jump head first into the Virtual Worlds' Pool?
In this panel session, join a group of security experts from the Federal Government, Industry, DoD and the Educational Community as they discuss the topics/lessons one needs to consider before jumping head first into the community pool of Virtual Worlds (VW).
As you are standing on the end of that high dive security platform...are you ready for the double back flip requirements of security and risk management in VWs? Remember once you step off the platform, there is no going back! All the swimmers in the VW pool must face the risks of getting involved in the virtual community, although these risks are significant and seem insurmountable -- don't let this stop you from testing the water! May we suggest, maybe just starting with a secure Big Toe or maybe Swimming with a Buddy? And a few security/swimming lessons couldn't hurt either because ... (danunt, danunt, dun, dun , dun, doo da doo-JAWS) you never know who or what could be lurking below!
We will discuss some warning signs (Rip Tides), our experiences and best practices (Buddy Swimming) and finally some possible safety nets (a Certified Lifeguard). The risks must not be ignored but don't let them blow you off course. The possibilities for collaboration and communications in the community we call "Wet & Wild" VWs are waiting for you!
Come on, jump in, the waters fine...or at least we think it is! Don't forget your security sunscreen...
Topics: IT Risks, Identity and Access Management, Confidentiality, Reputations and Productivity
|
| LIBRARY |
Room 178
6 Library Panel
Laura Bartlett—NIH (Chair/Presenter)
Pat Alderman—National Defense University
Library Opportunities in Virtual Worlds
Several library communities that include local, private and academic institutions have entered the virtual world Second Life to form a community of practice and explore ways to deliver information to users. This presentation will examine how librarians and information professionals can help government content creators identify and integrate government information into virtual worlds by exploring what is currently being done and opportunities and challenges for information implementation in virtual worlds. We will also discuss the information use and needs of our youngest e-government users, those aged 4 to 29 years old, who prefer digital media for obtaining information and education.
|
| RESEARCH/METRICS |
Room 101
7a Jared Freedman—Code4Software, LLC
Virtual World Metrics and Metrics Based In-World Advertising
One of most pressing problems facing virtual world development efforts is gauging the measure of success and return on investment that goes into the creation of these immersive environments. Using virtual world metrics capture and analysis can provide the keys to solving the measurement dilemma. Showing a practical application of metrics, case studies of metrics based adverting networks within Second Life will demonstrate that in-world advertising can be one of the most cost effective way to reach the distributed audience of a virtual world.
7b Richard Hackathorn—Maya Realities
The weight of an avatar: measuring the virtual to define success
Government may soon face a fundamental change in the way we interact with society. As serious applications of virtual worlds technology continues to grow, business and government alike will be required to measure the impact of their investment in virtual worlds. This talk will overview the budding field of 3-D analytics with specific attention to how government can design effective public spaces in virtual worlds. NOAA's infrastructure in Second Life will be used as a test case.
|
|
11:30- 1:00 |
Lunch and vendors |
1:00- 2:00 |
Room 155
Private Sector Panel - Sandra Kearney—IBM, Chair
3D Internet: Ecosystem, Enterprise and the Economics of a
Sensory Web
Tammy Johns, Manpower
David Kralik, Americas Solutions
Randy Hinrichs, 2b3b LLC
Marty Schleiff, Boeing
Rita King, Dancing Ink Productions, LLC
Joshua Fouts, Dancing Ink Productions, LLC
|
| 2:00- 2:15 |
Break/Vendors |
2:15- 3:30 |
3:30- 3:45 |
Break/Vendors |
3:45- 5:00 |
Room 155 (Live Stream)
Government Panel
The government panel will discuss individual projects, processes, and the future. In addition, they will share lessons learned in the process.
View video archive (109.7MB)
Paulette Robinson—IRM College/NDU (Chair)
Government Center
View .ppt presentation (640KB)
The IRM College has created a government center which includes a Welcome Center, Orientation, Conference Center and Auditorium. It has been developed for not only the use of the National Defense University and the IRM College, but it will also be available for interested government organizations to use for small and large meetings. The presentation will focus on the Center, the process and future directions.
Tim Schmidt—Department of Transportation
Building Senior Management Support for Your Social Networking Initiative
View .ppt presentation (1.5MB)
Social media programs are good ideas and can add significant business value. So how do you deliver the proposal to senior leadership to get their buy in? What is the value proposition? This is often not a quick, simple sell…
Curtis Conkey—US Navy
Navy World
View .ppt presentation (6.2MB)
The Navy is investigating the use of Virtual World technology for team training applications. Working with the Joint Training Integration and Evaluation Center (JTIEC) Orlando, a Navy VW has been constructed that leverages previous work completed by US Army RDECOM utilizing Forterra's OLIVE platform. There is interest in how to effectively train using these platforms, how to interoperate multiple VW's in Joint Operations, how to interface learning Management Systems with VW's and types of training that are most appropriate to VW's.
William May—Department of State
Public Diplomacy in Cyberspace?: A Good Question
View .ppt presentation (84KB)
Public Diplomacy in Cyberspace?: A Good Question. To begin answering that question, the State Department held three pilot public diplomacy events in Second Life, seeking to connect with international communities. What did we learn? Where next?
|
5:00- 7:30 |
Reception—Officer’s Club |
| Friday, April 25 |
7:30- 8:30 |
Registration/Breakfast |
8:30-10:00 |
Room 155 (Live Stream)
International Panel
The international panel will consist of a combined real-world and virtual-world presentation from Washington and Second Life. The panel members will provide a brief description of their projects (past and current) with a focus on lessons learned followed by a question and answer period.
View .ppt presentation (632KB)
View video archive - part 1 (39MB)
View video archive - part 2 (92.2MB)
Brett Christensen—Canadian Defense Academy, facilitator
Stefan Geens—Swedish Institute
David Taylor—Imperial College |
10:00-10:15 |
Break |
10:15-11:45 |
Working Groups
Implementing the Future
This session is designed to give participants the opportunity to form active working groups around particular areas of government interest related to virtual worlds. These groups will address the purpose of the group as well as the issues and challenges within these areas that they as a group would like to focus beyond the conference.
View video archive - part1 (117.3MB)
View video archive - part2 (35.6MB)
|
11:45- 1:15 |
Lunch/Vendors |
1:15- 2:45 |
Room 155 (Live Stream)
Developers Panel
The Developers panel members will briefly introduce a project that they have developed for a government agency. They will each be given pointed questions aimed at defining challenges and best practices for virtual world development efforts within the government space.
View video archive - part1 (106.6MB)
View video archive - part2 (88.8MB)
Michael Piller—IRM College/NDU—chair
Aimee Weber—Aimee Weber Studios
NOAA and NIH in Second Life
Aimee Weber Studio has recently completed NIH's National Library of Medicine's Tox Town which highlights "chemical environmental health concerns and toxic chemicals where you live, work, and play". We also brought NOAA's Earth System Research Lab into the virtual world by creating a space in Second Life that enables people to experience some of the scientific research center's earth and weather simulators
Laura Kusumoto—Forterra
Training and Simulations with Forterra
View .ppt presentation (1.5MB)
In 2004, Forterra Systems was awarded an SBIR grant by the US Army TATRC for research into the use of the use of simulation-based training with avatars. The purpose of this program initially was to expand and improve America’s ability to prepare medical first responders to chemical, biological, radiological, nuclear, and high-explosive (CBRNE) events. Now entering its commercialization phase, this program has a wide range of potential applications, both civilian and military, in emergency preparedness and medicine.
Howard Mall—Engineering and Computer Simulations
Focusing the Emergency Management Nexus
View .ppt presentation (1.5MB)
The Emergency Management Nexus is an initiative funded by the National Guard Bureau and the Department of Homeland Security. It incorporates many collaborative technologies, not the least of which is a 3-D world where an individual's identity is represented by a realistic avatar. Intended wholly for training, design decisions proved at odds with those made for Massively Multi-player On-line (MMO) entertainment environments. This talk will discuss the fundamental differences in motivation between training and entertainment and how it effected the design of the Emergency Management Nexus.
Jaque Davison—BAE Systems
Africa InfoSphere in ActiveWorlds
View .ppt presentation (1.5MB)
The Africa InfoSphere is a virtual reality proof of concept build targeting communities of interest with activities in Africa. The goal is to provide an open information source allowing users to meet and trade Africa related information as well as a tool for situational awareness and coordination. The intent is to break down traditional barriers to enhance the flow information between stovepipe organizations. This talk will discuss the design and implementation of the information rooms.
Summary |
2:45- 3:15 |
Break/Vendors |
3:15- 4:00 |
Closing & Next Steps (Paulette Robinson, IRM College/NDU) |
|